There are many other great ideas to take on board, but configurability instead of having 20 different parts just having 1 and being able to choose the parameters is so great and competitors are doing it already. But it is going to simplify things so much. This means a lot of artwork and is not a task for an afternoon. And have what is connected on the top end, what at the bottom end and how many connectors as parameters. Have a standard set of connector part of varying heights(as they are now). Some are tall, some are short, some contain fuel, others do not. Connecting this size to that, some allowing connections to 2 or 3 or 4 sub sizes. There are many weird and wonderful connector parts. Why have to wade through part lists, often only to find to one's frustration that the required connector has not been implemented, or it has but is an odd size for the design but there is a perfect one just a different size. Go to your boss Mr Squad Dev, get his permission, get it coded up and tested, sent to the beta tester guys in an afternoon jobs a good one.Ģ. These very simple changes are going to expand gameplay options a lot and its like a few lines of code to do this. And open up the following gameplay :ġ.1 Oxidiser being able to be used as a fuel on Eve and Jool and any future planet with hydrocarbons in their atmosphereġ.1 What about 100% oxidiser tanks ? Well on planets with methane or hydrogen atmospheres an oxidiser works exactly the same way as a hydrocarbon works here, oxidiser aught to be able to be used as "fuel" in these atmospheres and jet engines should work(given atmosphere density, pressure etc etc). That will eliminate the duplication of many tanks, and give designers many more options. Take leaf from book and parameterise these tanks to allow designer to configure any oxidiser/fuel ratio they wish. We have a whole bunch of fuel tanks of different shapes and sizes and a lot of duplication there with tanks of exactly same shape and weight but holding only fuel. No reason at all that has to be the situation. It stops the hassle of having to search around to find the right part with the oxidiser/fuel or just fuel and the frustration of finding the correctly shaped part but realising there is no 100% fuel option. Fuel Tanks having Configurable Oxidiser/Fuel ratio Really useful and easy paramterisations that could maybe(pretty please) make their way into 1.8 :ġ. It can not be done in exactly same way in KSP but some aspects of it certainly can and will make a big difference so : It has already been done in simple rockets and works really really well. There are loads of great ideas in simple rockets 2 but the one I want to focus on today is : Parameterised Parts.
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