![]() There are lots of costumes and accessories available, and they unlock as various criteria are met. The visual design has the classic look of the series with slightly anime looking, yet realistically rendered characters, with differing levels of frilly dresses giving them a distinctive charm. They are used to unlock costumes and accessories that can be equipped at any save point. The only other collectable is the reward points, which are earned by fighting ghosts and progressing in the story. These upgrades are the only way players can reduce the difficulty curve of the game and so making use of the system is highly recommended. This plays largely simple, with some stones being rewards for players brave enough to hunt down items and others being rewards for performing well across the game. This is frantic and stressful, especially with multiple ghosts, but it's pitched perfectly and feels great.Īs with most Project Zero titles, there is a light RPG element where players can find new powers to enhance the camera's ghost fighting ability, and earn points or stones to upgrade said powers and base stats. In order to increase the fear factor, players have to let ghosts get close and enter their attack animation to deal the most damage, catching a coveted "Zero shot" or "Fatal frame", which pushes the ghost back and deals maximum damage, as well as earning the most points (more on them later). Luckily, the controls here don't go weird at any point, allowing this slow-paced combat to unfold. Aiming the camera obscura and manoeuvring the character are key to surviving these spectral battles. It's rarely aggravating, but it would be nice to have "run" mean run.Ĭombat is focused on ghost photography and sees players hop into a viewfinder mode. Movement itself is slow, closer to the earlier games in the series than this title's sequel. This works well mostly, but occasionally when trying to point the torch around with the right stick, it's possible to break the player orientation - perhaps this is a holdover from when the torch was controlled by tilting a Wii Remote. For a comparison, point characters are controlled similarly to Resident Evil 4: over-the-shoulder camera with tank-like controls and a quick turn for reactionary situations. It mirrors the Maiden of Blackwater setup, allowing for a greater degree of control than the original non-pointer-based controls of its Wii incarnation. It's up to the timid crew to gather their wits and grab a camera obscura to battle the angry ghosts that wander the halls.Īnyone who has picked up a Project Zero game before will be immediately tuned into the control scheme at play in this remaster. However, upon arriving at the island, it becomes startlingly clear there are supernatural forces at work and that perhaps these events are happening again to claim the rest of the victims. The main cast is drawn to the island by this, a startling repeat of the island's disaster from their childhoods that they had escaped. People are turning up dead, hands up at their faces as though frozen in fright. ![]() Project Zero: Mask of the Lunar Eclipse is a dark and intriguing tale about a group of girls and a mysterious force bringing them back to Ragetsu island. Now available officially in English, Western players can finally experience the fourth entry in this coloured franchise.
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